COMPETENCE AREA 7 | DIGITALITY AND YOUTH WORK
It has been clear for some time, not just since the coronavirus pandemic, that youth workers need to engage with digitalization. However, the term “digital youth work” is often not precisely defined in this discourse. As a result, terms such as “online youth work,” “smart youth work,” “media education,” and “digital education” are used interchangeably. The often unclear definition of digital youth work means that youth workers are repeatedly unsure about what is expected of them. It is time to clarify this!
Back in 2018, an EU expert group developed recommendations for and a definition of digital youth work. However, it has not yet been possible to integrate these into practice everywhere. This is another reason why the coronavirus pandemic has thrown youth workers in at the deep end. Most youth workers have dealt intensively with digitalization for the first time during the pandemic and have implemented many of their services digitally, often without thorough preparation or further training. Much of this has been successful, but some issues and problems have been highlighted. It will be crucial to address this topic systematically and sustainably, especially in the post-coronavirus period. Among other things, the work of the expert group can be built upon for this purpose.
It will be particularly important to broaden the scope of digital youth work. Until now, this has often been perceived as a new field of work for a few youth workers with an interest in technology and has therefore remained a specialist area. A topic that actually concerns everyone has thus been shaped by a few. However, the lives of young people today do not distinguish between analog and digital. The integration of digital aspects into youth work must therefore become the norm if it is to fulfill its claim of providing holistic support to young people.
This requires not only youth workers with an open attitude and curiosity toward digital media and worlds, but also structural support from the organizations and funding bodies that support youth work. In addition to the necessary equipment, well-trained specialists and the appropriate know-how are needed. But perhaps most important is an understanding that digitalization is not just a special field, but an integral part of youth work.
This module focuses on the definition of digital youth work – it is explained, reflected upon, critically examined, and, above all, related to the practical fields of action of the participants.

7.1 Understanding definitions and areas of action in digital youth work
Understanding, reflecting on, and applying definitions and areas of action in digital youth work.
Digital… what?
This task is about learning a definition of digital youth work that is recognized in Europe, reflecting on it, and relating it to your own work environment.
Worst Practice
The aim of this task is for participants to deepen their knowledge of the definition and fields of work of digital youth work and to critically evaluate and reflect on these definitions.
7.2 Understanding digital worlds as social worlds for young people
Understanding and reflecting on digital worlds and their significance for young people.
Of islands, swamps, and moors
The aim of this exercise is for participants to know which digital worlds are relevant to their target group and how and where they can find information about them.
Typical teenagers!
The aim of the task is for participants to deepen their knowledge of the digital worlds, practices, and cultures of young people and to be able to use this knowledge to develop services.
7.3 Values, principles, and methods of digital youth work
Understanding, reflecting on, and applying the values, principles, and methods of digital youth work.
Color game
The aim of the task is for participants to reflect on and understand the core values and principles of youth work, and to understand that digital youth work operates within the same framework and that these values and principles are also an integral part of digital youth work.
Pyramid
The aim of the task is for participants to reflect on the digital needs of young people and how youth work can support them on their path to digital literacy.
7.4 Strategically planning digital youth work
Strategically planning digital youth work as an activity, process, and/or program at the individual and organizational levels.
Get out of bed, turn on the SWOT
The aim of the task is for participants to develop a strategic plan for digital youth work for themselves and their organizations and to obtain feedback on this from colleagues.
Out of the box!
The aim of the exercise is for participants to familiarize themselves with the “Innobox: Digital Youth Work.”
