3.2 Publishing and remixing digital content and formats

Digital museum tour in the REMIX museum

The aim of the task is to give participants an overview of remix culture, the history of remixing, its various media forms, and its socio-political relevance.

3 | Content and media creation

3.2 Publishing and remixing digital content and formats

Beginner

Digital | Remote
Participants are in different locations and participate online.

Digital museum tour, discussion about atoms and molecules.

Educational materials

90+ minutes

This task consists of three parts.

In the first part, participants visit the digital museum tour on the website <https://museum.rechtaufremix.org./>

The REMIX.MUSEUM offers five guided tours of varying lengths, featuring four to nine exhibits (multimedia articles). Participants do not necessarily have to follow a pre-designed tour; they can also explore the world of theREMIX.MUSEUM on their own, in any order they choose.

In the second part, participants find a partner and discuss the following questions:

  • Which exhibit did you find particularly interesting?
  • Why do you think the selected exhibit was included in the respective themed tour?
  • What different forms of remixing could you identify during the museum tour?
  • What (other) forms of remixing do you encounter in everyday life?

In the next step, the pairs find another pair and present their collected forms of remixing to each other. They then discuss the following questions:

  • Is there a specific artistic self-image that underlies remix culture? If so, how is this expressed?
  • How has remix culture changed as a result of digitalization?
  • To what extent is remix culture associated with political activism or a particular political attitude?
  • Why does the Right to Remix initiative exist?

In the final step of the method, two groups of four come together. Both groups briefly present the results of their discussions and then use flipchart paper or similar to create a joint overview of the following question:

“Generation Remix” – To what extent is remix culture transforming art, culture, politics, and the public sphere?

Depending on the needs of the groups and the number of participants, each group can be given a thematic focus for approaching this question:

  • Remix as a form of artistic expression
  • Remix as a form of political protest
  • Remix as an important part of internet culture
  • Remix as part of the social public sphere

Due to the very open nature of the question, participants should not dwell on providing comprehensive answers. Instead, they should collage their collected impressions of remix culture into a joint design. Therefore, the following applies to the visualization: The more colorful, mixed, and far-fetched, the better – a remix in terms of both content and design, so to speak.

In the third part, the respective group work should be presented or

can be viewed in the form of a gallery walk as a spontaneous small museum.

If necessary, the moderator can visualize the individual questions for discussion among the small groups.

For the final design of a flipchart paper or similar, materials for crafting can be made available to the participants.

  • A personal reflection method is a suitable conclusion, allowing participants to think about their own connection to the topic of “remix.”
  • It may also be useful to select methods for dividing and forming groups.
  • Although the museum tour is designed as an individual activity, it can also be embellished a little. For example, QR codes linking to the individual tours can be displayed to create a tactile museum experience.
  • Since the atom-molecule discussion method builds on the results of smaller groups as the group size increases, it is advisable to encourage participants to note down their discussion results in some form.
  • In order to understand remix culture, especially the Right to Remix initiative founded by the REMIX.MUSEUM, a basic understanding of the legal issues surrounding copyright on the internet is required.
  • If this task is carried out together with other tasks from competence area 3, Content and Media Development, it is advisable to swap modules 3.2 and 3.3, i.e. carry out the latter first.
  • If this task is carried out independently of other modules, trainers can integrate alternative working materials from module 3.3 into this task. For example, the solution text for the gap-fill exercise (training material 1 in 3.3) can be posted as a short informational text on the topic of copyright in this task.
  • Working material 1 contains links to other useful sources with information on remixing, remix culture, and copyright.