CURRICULUM
How to Curriculum
You juggle group chats, workshops, and endless tools – and sometimes wish digital life came with a manual? This page won’t give you superpowers, but it will give you a curriculum made for youth work: practical, flexible and with just enough theory to make you look twice before clicking “accept all cookies”.
Origin
In youth work, digital competences have become increasingly important, not only for handling tools, but also for navigating the broader impact of digitalisation. This curriculum was created to meet that need. It draws on the European Commission’s DigComp 2.1 framework while extending it with fresh perspectives. The materials combine practical exercises with critical reflection, encouraging both digital confidence and awareness of the social and political dimensions of digital change. Developed as a low-threshold resource, it makes engagement with digital topics accessible for everyone.

Structure
The curriculum consists of seven competence areas, and several subcompetencies, each with an introduction and two activities: one for exploration and one for deeper learning. The first five areas follow the DigComp 2.1 framework, while the last two were developed by us specifically for youth work. This blend ensures a solid foundation while also expanding into new, future-oriented fields. The clear structure allows trainers to combine modules flexibly across different formats.

Use
Flexibility is at the heart of the curriculum. The exercises are not meant to be complete workshops, but focus on the working phase of a seminar. With the right framing through introduction and reflection, they can become anything from a short two-hour session to a full-day seminar, a weekend training or even a complete series. Across all seven modules, the material adds up to 16 full training days and can be combined to suit very different learning settings.

Preparation
To bring the modules to life, only a few essentials are needed. The handbook materials can be used in print or digital form, and devices and internet access may be useful. For online or hybrid work, a video conferencing tool with breakout rooms and screen sharing is recommended, while hybrid formats also benefit from a projector, camera and microphone so everyone can join in. With these basics in place, the sessions become opportunities for exploration, exchange and shared discovery.

7 Competence Areas
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29 Competences
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58 Activities
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How to Curriculum
Origin
The Curriculum for Digital Youth Work was created in 2018 by six partner organizations from the fields of youth work, education and research. The idea was to design a modular training program that connects digital learning with non-formal education. The curriculum is based on the European Commission’s DigComp 2.1 framework and combines practical skills with a critical view on digitalization. The COVID-19 pandemic has shown how important these skills are and made the curriculum even more relevant.
Structure
The curriculum is divided into seven areas of competence. Each area follows the same structure:
- An introduction to the topic
- One activity for starting and exploring the topic
- A second activity for going deeper and reflecting on it
This makes it easy for trainers to work step by step while staying close to the DigComp framework.
Use
The curriculum is designed for trainers who want to teach digital skills in a practical and reflective way. It can be used in different settings:
- In-person workshops without internet or many devices
- In-person workshops with good access to devices and internet
- Fully online workshops
Many activities can also be adapted for hybrid formats, where some participants join online and others are in the same room.
Preparation
Before using the modules, trainers should prepare some basic things:
- The handbook materials (as PDF or printed)
- Devices and internet if needed, or offline alternatives
- For online or hybrid formats: a video conferencing tool, breakout rooms, and screen sharing
- For hybrid formats: projector or large screen, camera and microphone so everyone can take part
Good preparation helps make the workshops smooth and engaging for all participants.
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01
Origin
The Curriculum for Digital Youth Work was created in 2018 by six partner organisations from the fields of youth work, education and research. The idea was to design a modular training program that connects digital learning with non-formal education. The curriculum is based on the European Commission’s DigComp 2.1 framework and combines practical skills with a critical view on digitalisation. The COVID-19 pandemic has shown how important these skills are and made the curriculum even more relevant.
02
Structure
The curriculum is divided into seven areas of competence. Each area follows the same structure:
- An introduction to the topic
- One activity for starting and exploring the topic
- A second activity for going deeper and reflecting on it
This makes it easy for trainers to work step by step while staying close to the DigComp framework.
03
Use
ch digital skills in a practical and reflective way. It can be used in different settings:
- In-person workshops without internet or many devices
- In-person workshops with good access to devices and internet
- Fully online workshops
Many activities can also be adapted for hybrid formats, where some participants join online and others are in the same room.
04
Preparation
Before using the modules, trainers should prepare some basic things:
- The handbook materials (as PDF or printed)
- Devices and internet if needed, or offline alternatives
- For online or hybrid formats: a video conferencing tool, breakout rooms, and screen sharing
- For hybrid formats: projector or large screen, camera and microphone so everyone can take part
Good preparation helps make the workshops smooth and engaging for all participants.
Data and information
Module 1
Short summary of content and mention of undercompetences


Communication and teamwork
Module 2
Access thousands of pre-built, responsive components that adapt to your brand’s design system. From basic UI elements to complex modules, every piece is accessibility-compliant and fully customizable.
Content and media production
Module 3
Streamline your team’s workflow with real-time collaboration features that keep everyone aligned. Leave contextual feedback, manage approvals, and maintain a single source of truth.


Privacy and responsibility
Module 4
Access thousands of pre-built, responsive components that adapt to your brand’s design system. From basic UI elements to complex modules, every piece is accessibility-compliant and fully customizable.
Problem identification and solution developement
Module 5
Streamline your team’s workflow with real-time collaboration features that keep everyone aligned. Leave contextual feedback, manage approvals, and maintain a single source of truth.


Digitality and society
Module 6
Access thousands of pre-built, responsive components that adapt to your brand’s design system. From basic UI elements to complex modules, every piece is accessibility-compliant and fully customizable.
Digitality and youth work
Module 7
Streamline your team’s workflow with real-time collaboration features that keep everyone aligned. Leave contextual feedback, manage approvals, and maintain a single source of truth.

